3D ANIMATOR
I am a person who constantly strives to better myself not only through work, but in day to day life too, so I'm very open to feedback and very self-critical. Other than that I am a huge PC gamer, so when I'm not working you can bet I'm playing something or working on Gundam models.
February 2025 — Present
Creating rigs and animations for mobile game characters. Working with humanoid, stylized characters featuring expressive body and facial animations. Ensuring all assets run smoothly and are optimized for mobile devices. Implementing animations in Unity. Using Blender for rigging and animation.
Occasionally supporting the 2D department with 2D animations and VFX.
Keyframe Character Animation · Gameplay · Blender · Unity
March 2025 — April 2025
Supporting the company's animation department primarily by transferring mocap data to rigs and cleaning up animations, in Maya using AdvancedSkeleton. Also performing final passes and fixes on existing animations from previous animators.
Animation tasks include: fixing foot sliding, adding and animating props, matching entry/exit points with existing animations, creating loops, and adding root motion.
Realistic Animation · Motion Capture · Maya · AdvancedSkeleton
December 2021 — December 2024
Working as a single animator/rigger for a game. Doing everything from rigging to implementation in engine. Mostly humanoid and some quadruped animations with the addition of some environment pieces such as magical gate, cauldron or a telescope.
In addition I was doing some VFX with the use of VFX Graph and Shader Graph in Unity, and cloth physics with Unity's built-in cloth and MagicaCloth.
Game Design · Gameplay · Keyframe Character Animation · Blender · Unity
June 2020 — December 2021
Doing animations for game trailers. Starting form recording mocap data with XSens, transferring to 3dsMax and cleanup. Did humanoids from third person and first person perspective, some animals and cars. Also did simple keyframed storyboards for reference, rigging/skinning for some characters and cloth simulations.
Realistic Animation · Motion Capture · Story boarding · 3D Studio Max
February 2019 — June 2020
Graphic design as well as, doing animation for online/TV commercials. This included 3D, as well as 2D animation.
Keyframe Character Animation · 3D Studio Max
July 2018 — December 2018
January 2017 — June 2018
2016 — 2019